

What is immediately clear is the acting quality in this game is exceptional and is even more impressive when you consider these powerful performances are delivered with no facial cues to help nail down context. As you arrive at your tower you meet (via a two way radio) a woman who is essentially your boss and who is tasked with getting you up to speed on how things work. So let's just say Henry (the chap you play as) has been through a rough time and has taken a job out in the wilderness to escape your troubles - as a lookout your job is to watch for fires in the parkland and take care of any basic jobs that need doing. Even the opening sequence that sets the tone for the game is something I do not wish to tell you about because the unwrapping is part of the magic. The thing about Firewatch (from developer Campo Santo) is it's very difficult to review without spoiling it, because nearly every moment I could tell you about is part of why the game works so well.

See games like these and hundreds more having been turning up now for years and the journey they take you on is as visceral and emotionally raw as any good book or film. Did anyone here play Limbo? Or the Journey? Everyone has gone to the Rapture maybe? Well no matter if you didn't, you can finish reading this review and then go and sort your life out.
